Luz Noceda (
imaglyphwitch) wrote2020-11-12 03:42 pm
Luz Noceda Application

Deerington Application
IN CHARACTER
Character Name: Luz Noceda
Canon: The Owl House
Canon Point: Season 1, episode 19, Young Blood Old Souls finale (end of season one)
In-Game Tattoo Placement: Her left ankle
Current Health/Status: Healthy
Age: 14
Species: Human
Content Warnings: Spoilers for the Owl House
History:
Luz Noceda is, in her mind, a perfectly nature and curious young Dominican American girl who likes anime videos and art and generally being creative. To everyone else around her, she is something of a quirky girl at best, and a menace at worse. At the age of fourteen she finds her odd ways are far too odd for those around her in school, and this lands her in the principal’s office one too many times. Her mother, single and working, is naturally concerned that Luz is unable to make friends her own age or bothering to lift her nose out of her fantasy books to make the attempt to fit in. Her solution is to ship Luz off to the Reality Check summer camp for the summer to curb Luz’s so-called wild ways and enable her to finally fit in at school and possibly make friends.
By accident Luz follows what seems to be an owl in possession of her book into a house that is not just a house, but a passage into another world much like the characters in her favorite book series. Here she meets Eda the Owl lady, an infamous troublemaking and powerful witch in a world known as the Boiling Isles, alongside her Palisman Owlbert and her roommate and adorable friend King, the so-called King of Demons! Now face to face with the knowledge that both a fantasy world and magic exists, Luz makes a conscious choice to both reject the idea that she should conform to societies standard of normal and strive to be a witch. The latter is a difficulty she has to contend with all her own: humans, after all, are supposed to be unable to perform magic, yet Eda begrudgingly agrees to be her teacher in exchange for Luz working for her in both the Owl House and her booth selling human oddities. From here Luz gets into all sorts of adventures, meets friends and makes powerful enemies, all while under the guise of being at the camp her mother attempted to send her to. This is the start of Luz Noceda, ordinary teenager in an extraordinary world, and the entry into many more adventures, seen here: https://theowlhouse.fandom.com/wiki/Season_1.
Personality:
Luz is a carefree girl, has been on earth and very much still is on the Boiling Isles. She ran into trouble reigning in her livelier attitude there, but on the Boiling Isles that is literally a demon realm, Luz gets a better understanding on how to control some of her wilier moods. She’s a brightly energetic girl that brings her love of lore and fantasy expectations with her, and it’s helped her cope through some of the deadlier aspects of where she lives now.
Luz has confidence in droves: she is absolutely dedicated to reaching her goal of being like her book hero, Azura, in being self-assured and victorious in her endeavors. Luz is fixated on becoming her own kind of witch, despite there never having been a human one in the Boiling Isles. Luz continues to push toward the potential she knows is there, and has a staunch belief in getting there through your own hard work, not by cheating or by some delusion that only few people can achieve the things they want. This is in direct conflict with things both her current mentor and other denizens of the Boiling Isles (notable Amity Blight at first) know to be impossible.
One thing holding Luz back at achieving her goals is her impulsivity. Luz will leap before she looks, and this had gotten her into trouble plenty of times. At first, some of this is linked to the perceptions people have of her: that she is naïve, that she is only looking to make herself feel special. This is only true in a way: Luz is trying to prove to herself and to others that she is not the girl that deserved to be sent to conformatory camp, that she is not a screw up. Whether she wanted to or not, this is a feeling she brought with her, the very one that threatens to kill her confidence.
She can also at times be frighteningly dense, even if she means well. This includes being unable to see she is singling out someone she cares about (King in “Really Small Problems”), ignoring her friends’ timidity in favor of winning a game they’ve never played themselves (“Wing It Like Witches”) or how she has a friend with a glaringly obvious crush on her (“Enchanting Grom Fright/Wing It like Witches”). She can get very caught up in her own way of thinking that she misses out on certain obvious things and feels bad about it later. She is getting better at this, but clearly she still has a ways to go.
Luz is also a sweet, affectionate girl, leaning toward physical and emotional affection to help lift the people around her. She has an extraordinarily strong sense of justice, and she is fiercely loyal to the people she cares about. While she could not make friends on Earth, she makes them faster in the Boiling Isles. Between Eda, King, Willow, Gus and Amity, Luz has learned not only how much all of these people mean to her, she has insight on the way they’re trying to overcome problems of their own, and she keeps that in her mind when she sees them bullied or losing faith. If there’s on thing Luz had learned being on Earth, its that it always sucks to be the person left out.
Despite her good intentions, Luz is still stumbling to get the strength to follow through on her ability to help. Sometimes her “help” involved friends becoming embroiled in all new problems, and it is only through the help of her friends that she can win the day, or at least avoid potentially worse scenarios. There are other times that her willingness to help people can blind her to potential dangers that can arise, and she’s had to shoulder the consequences of these actions later, such as trying to remove Eda’s curse inadvertently leading to her mentor’s capture and her first real defeat.
These situations have helped to strengthen Luz’s dedication to see exactly what she was capable of. Eda getting captured lit a fire in Luz that she did not know she had, and we find Luz is both capable and offensively powerful against enemies she ran from before. She even manages to injure the Boiling Isle’s supposed legendary Emperor despite him being touted as powerful and incomparable in strength to anyone’s magic. Luz’s hard work has paid off in making her an accomplished novice witch, one of her own making, and we even see Luz making a very hard decision at the end of season one to destroy her means of getting back home.
If there is one thing to be learned from Luz’s actions at the end of the series, its that, push comes to shove, she will do her best to make a decision that will best benefit the most people that she can.
Abilities/Powers/Weaknesses & Warping:
Powers:
Magic: (These are lifted from The Owl House wiki for convenience)
Because Luz’s powers don’t come as easily as those on the Boiling isles, she learned another way to make magic happen: drawing glyphs. For the moment, these are the ones she has been able to call forth.
Light Spell: By drawing the glyph, Luz can create small orbs of light or blinding flashes depending on the size of the circle. Like fire magic, the spell is also capable of incinerating objects.
Ice Spell: By drawing the glyph, Luz can create an ice pillar capable of catapulting people into the air and blocking attacks. She can also infuse weapons with the ice glyph to repel multiple enemies at once.
Plant Spell: By drawing this glyph, Luz can make plants grow, ranging from flowers to pillars of thorns.
Fire Spell: Luz can create a ball of fire and set items aflame. She can use it to melt objects by simply activating the glyph near it without having to attach it to the object itself.
Glyph Enchantment: By attaching a spell glyph to an object and tapping the glyph or striking with the object, Luz can enchant that object with the spell. She has some control of how long it takes for a spell to trigger giving her time to get out of range of certain spells like flames.
Bilingual: She can speak English and Spanish, though relying more on the former than the latter.
Has a capability to draw, likely what drew her to using glyphs as magic more easily in the first place.
Fairly good at dancing, was able to choreograph a dance she’d never done before which, combined with a close friend’s magic and her own glyph casting, was able to soundly defeat their enemy.
Warping:
Magic: Like Eda, I imagine that Luz’s ability to perform stronger magic will be met with some difficulty. Fire and light may injure her the stronger its intention is and her plant glyph will have to be managed with some difficulty, much like when Luz’s friend Willow is first introduced. All three of these magics have the capability of growing beyond her control, and Luz will struggle with at first with maintaining their specific range of effectiveness without possibly, say, setting other things on fire at her conjuration or plant vines growing unruly and complicating things.
Inventory:
Photo of Luz and her mother Camila
Witches’ Wool cloak
Cat hoodie
Piece of Emperor Bellow's mask
Luz’s Grom crown
Luz’s backpack
Writing Samples:
TDM Top Thread: Here.
TDM Thread: Here.
Out of Character
Player Name: Pedro
Player Age: 38
Player Contact: elpedrososama@gmail,
Other Characters In Game: None
In-Game Tag If Accepted: Luz Noceda, pedro
Permissions for Character: There.
Are you comfortable with prominent elements of fourth-walling?: Yes
What themes of horror/psychological thrillers do you enjoy the most?: I’ve always liked the idea of unknown/waking nightmare kind of situation for characters. I’ve always been more partial to something like The Ring, The Others or The Sixth Sense rather than a gory thriller. In my scary stories, I love atmosphere!
Is there anything in particular you absolutely need specific content warnings for?: I’m not sure I have any of these, but I think